It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. Cadmus (top), the mining hub and currently developing colony, and Carcus (bottom) the potential farming hub and holder of a domain era coms relay. afaik no, but as a general rule of thumb anything that would drop from a research station, weapons cache or mining station would also drop from tech mining. Ships. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. High Tech is always good- IF you have high tech weapons blueprints, otherwise it'll load out with mining blasters and mining lasers, making in hilariously bad. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. If you are almost to a destination and you get ambushed you can use the story point to skip the battle and get to the intended battle instead. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. 2. prettyboiclique • 4 mo. It used to be called Starfarer. I find Tech Mining is best as the first industry (1/1) while the colony is tiny and just starting to grow. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3. 91, 0. The amount of development time required to have siphon stations check for terraforming of the gas giant and deconstruct themselves would probably be too much to justify changing this. 1] Slightly Better Tech-Mining…87 votes, 20 comments. [. It really was. Closer inspection may yield salvage. 25 instead of a 1. Question about that Tech Mining. Implemented Tech-Mining industry. Finally, you can build a colony on a planet with ruins and set up tech-mining. ago. •. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. The ore mined should cover the maintenance cost, so I intended to just build the station and the sling and forget about it (unless I use it for something else a little more important)Mod Details This mod adds the "Adversary", a player-like faction equipped with nearly all vanilla ships, weapons, fighters, and hullmods. Expectation: The more you increase tech mining findings via improvements, the more (and better) loot you get, similar to the (wrongly) additional loot from 0. It can be built at any Colony that has some degree of ruins. chevron_left. . Patrol Bases are exclusively useful for eventually regaining the communications buoy and similar stations after the shooting has stopped and Military Bases just don't spawn enough to handle the bigger expeditions. Dyi/terraform taming care of upgrading said planets. High Tech Expansion 1. modified version of yurnru's slightly better tech mining on starsector which removes the industry slot requirement for tech mining and adds the industrial evolutions special items - GitHub - mo. 2 – 11/12/22. Karl-Draigo Upstart Military Dictator • 4 yr. Starsector gives you the freedom to either build or destroy the galaxy, however you may please. 5f) Mod, the choice for serious players seeking advanced features and customization options. And if you do it too much it decivilizes and you get nothing. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Added Herald-class battle-carrier (midline). Honestly it's less High Tech and more "Tempests, Omens with an Astral and Aurora on the side". High tech battlecruiser that goes really fast, it makes for a cool player ship. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. 95. That movie was the shit. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. ” Construct a mining station within an asteroid belt or an asteroid field. Welcome to Mining Station [ERR 4001a YOU DO NOT HAVE PERMISSION TO VIEW THIS CONTENT]! From humble beginnings, our small mining firm has grown into one of the Persean sector's most successful mineral acquisition concerns. So I found seele and it's research station, but I am really struggling against the horrors. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. A major freeport colony has been setup at a gas-giant, and Tri-Tachyon has established a light presence in system to establish easy trade access. Explore, explore, explore. Low-tech favors ballistic weapons and armor. Mid Tech is amazing if you have the star fortress upgrade. Hazard mining incorporated also adds pirate ships. Between you and me though, tech mining is pretty bad and you're unlikely to get anything worthwhile unless you're super lucky. Titan AE. You can mine asteroids in the Nexerelin mod. r/audiobooks. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. Colonies are player-owned settlements on planets within the sector. it was slow but safe. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and produces low tech ships Interstellar imperium: somewhat small faction mod. 96a] Nes’s SAW 1. The only thing Starsector would benefit from releasing on steam would be even bigger modsToday in starsector I play as a scavenger who is only allowed to recover ships. And finally attack your intended target. • 4 yr. Elevate your Starsector gameplay with the [0. Discuss modding Starsector here. Lion's Guard HQ is a structure. Edit: gah just remembered that you can raid occupied planets and look for planets with tiny satellite junk orbiting it that are unsurveyed. 1a] Hazard Mining Incorporated (Compatibility Ed. A selection of low tech ships, [insert more description when not shattered]. Starsector > General Discussion >. It can be built at any Colony that has a Spaceport. Bring 3, I for each phase (leave the site immediately if it says 2 horrors and shave your fleet down. 95. Images [close] Age of Innovation event will appear occasionally where AI Colonies will randomly improve their industries with story points over time with their odds varying on size, number of story-improved industries, and whether they are a. SufferNot • 2 yr. You export 14 money-generating goods with this setup, but for salvage yards to over-produce your system needs good combat action-The Moth phase 'carrier', heavily armoured phase ship using gremlin level phase tech. (Not 20 months though- techmines should generally be replaced before then. You should also use "hazard pay" on your mining planet to make it grow. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Ed. They have teleporting mines, fortress shields and drone defence platforms with guardians and fortress shield. It's. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. ago. The sustainable development, extraction, and production of critical minerals and energy resources fuels the technologies of the future, from electric vehicles to green energy. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Heavy Industry has a base upkeep of 6 000 credits, increasing by the same amount for each colony size past 3. 95. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. You'll want 3-4 colonies in the same system with High Commands on them. 96a] Special Hullmod Upgrades by Mayu [0. " ~ Folly of Greed, Jebidiah Exalted. Fourth slot is High Command. Trace Organics: Nomios is nearly barren of organics reserves,. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. check the governor. By default, only one can be built per system, but this can be modified using the settings file. Explore. Especially if you have the better tech mining mod. 350 votes, 108 comments. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. You won't find a lot of working technology on a mining station, but that changes for something like an Orbital Laboratory. 122 votes, 26 comments. Sojurn - Lots of small energy mounts and. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. * Footnote: Why you'd install even a beta core in tech mining I really don't. Hazard Mining Incorporation. 95. 2)Mining (Ores, Rare Ores, Organics, Volatiles) 3)Light Industry (Goods, Lux Goods, Drugs) 4)Salvage Yards (Ship Parts, Ship Hulls, Metals) 5)Farming (Food) Variable Assembler (Supplies, Fuel VPC) Size 6: Organs . WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. Contribute to BriannaTheBrave/redlegion development by creating an account on GitHub. 1] Slightly Better Tech-Mining with ease and take your gaming experience to the next level. I’ve got a really good sector (minus only being able to find one pristine nanoforge from scavenging and tech-mining) and I want to be able to share it since I’ve found at least 5 (don’t have my computer on me at the moment so I can’t check how many there actually are) Terran worlds (one of which is 50% hazard if you colonize then abandon quickly) but I. You'll need to either raid Culann repeatedly to get the blueprints, or take a Tri-Tachyon commission. Download link. More posts you may like. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. 46K subscribers in the starsector community. But for the first few months it can yield some really sweet loot, namely rare blueprints and beta/alpha cores. In Nex asteroid mining is shit you need to find planets with abundant ores or plentiful volatiles to make it worth, also you need ships that can mine with mining weapons equipped. Find the farm world (s) first, then figure out where you can put mines nearby. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. I did not consider the dilution effect it would have on the loot pool. derp)CoatlChicomoztocDuza. Re: [0. 95. ) Commence on steroid (implied) Decrease planet hazard by 50% (require habitaitable and mild condition. See moreAdmiral Posts: 1560 [0. Wow, Hypershunt Tap would actually be good on this planet. Just wait for 2 or 3 probe or derelict ship missions in the same general area. Tech-mining is excellent. Depending on the level of ruins it can go for quite a while. Better Tech-Mining makes tech. 95. Still, if you have a lot of colonies. 1a] Unknown Skies by Tartiflette [0. 2D RPG/Trade/Fleet Combat Game. already did the tech mining , just that it gets exhausted after like 1 cycle. : med sized mining centric faction that focuses primarily on the out edges of the core worlds and. • 2 days ago. 8a (hte) Magellan Protectorate 1. Alternative approach if you don't want a colony there is to just bring 1-2 salvage rigs. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. Hazard Mining Incorporated adds a new faction, several new ship categories and. 1 1. Vast ruins are 8, and drops by 2 for every level under, if I recall. Valheim Genshin. r/starsector • tech mining with alpha core. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. r/starsector • tech mining with alpha core. Slightly Better Tech-Mining 0. If you can’t even reach my fleet to ejaculate your faith then beat it mate. 38. AstroForge announced. Yeah, so I wanted to turn tech-mining industry into structure. Only played around with high tech. Tech-mining is an industry you keep for a year at most at a colony as it will start giving worse and worse loot over time. would at least be nice to not have to fly to the other side of the sector every few ingame months xD. 1 a -RC6. ticktockbent • 1 yr. This effect can be superseded by other mods. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Compared to installing a Beta core for the maintenance cost reduction*, this is the only thing an alpha core gives you. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. I'd just choose whichever one you like. Charlie, you're a little crazy sometimes, you know that?Silver Dollar Resources Inc. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). 25 multiplier when being improved. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. Go to starsector r/starsector • Posted by. Self-explanatory. Premium Powerups . Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. lol, i just found my industrial powerhouse planet, instant colony. starship legends- give ships and crew some personality. You build domain archaeology on a world with ruins. 13. Depending on the level of ruins it can go for quite a while. The base tech-mining in Starsector 0. Download the archive for each and extract the contents to /starsector/mods. 50K subscribers in the starsector community. The Hegemony is the dominant faction in the Sector. Oh yeah that ship will get the job done, but you only get the one shot. Terraforming mods, I don't recall. Starsector Beginner’s Guide Part 2 – Colony Building. ago. . Its shipsystem increases damage done by fighters of all types. 4k) Also of ship are broken into fighters, and you can't order them, you can also use EndCombat command, there is two commands, Nuke destroys all enemies, but it won't end combat since its your ship preventing from ending, and EndCombat just ends it without killing all. The bigger the ruins, the more you get. Starsector is one of my favorite games because it stays consistently fresh after a hiatus. Lion's Guard HQ produces the following commodities; Crew; equal to colony size. Industrial Evolution has this wonderful addition of "Engineering Hubs" as a structure where ships can be left to be deconstructed to gain knowledge until their blueprints can be re-created. . Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». Advertisement. , 0. Reply reply GreenGhost95 • AFAIK Moloch is basically Satan in the Luddic religion, so servants of Moloch are those that oppose the Luddic church. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Market conditions are properties of a market representing local environmental or social conditions. Tech-Mining. 3. With our comprehensive installation and usage guide, you'll be able to install and use [0. . The Mudskipper Mk. 96a] Unusually Gullible Hullmods. . Intended as a reliable source and user of. Absolutely recommend. 96a] Substance. Tysm for the thorough response!so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. | HIGH VALUE, LOW RISK, GOLD, COBALT & BASE METAL. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. The Biofactory Embryo is a special Colony item. Tech mining is 1 or 2. Elevate your Starsector gameplay with the [0. 1. Premium Powerups. Upon seeing the upgrade mechanics, I was very excited to see a. • 4 yr. Mining Lasers are a poor man's PD laser equivalent, having longer range but horrible damage. [0. Perhaps it's a balance reason, but shaving. lol, i just found my industrial powerhouse planet, instant colony. I installed Exotica Technologies which adds another ship customization system to the game. 91]Tech-Mining, not yielding anything I'm a relatively new player and have been playing on . r/starsector • High tech is like Apple : Complete waste of money. I warn you, though. " Powered by SMF 2. by InquisitorViktorTarr. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. ** 1% of people doing the tech-mining (so 10k people). I would recommend you to use the slightly better tech mining mod. 6. The "Atlas of Pain" because I haven't thought of a proper name yet. Advertisement Coins. 95. (EDIT, Thanks to u/pedro1_1 ). *sponsored by long range ballistic weaponry gun walls. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. Games. # 0 - Alternates between low tech, midline and high tech sprites. Stealing an existing one from a faction in a raid. 2D RPG/Trade/Fleet Combat Game. HMI (the faction) isn't just about mining anyway. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. « Reply #5 on: January 27, 2022, 01:47:48 AM ». No longer supplies economic units of commodities 2. And there's the base sensor profile anyway. an industry. However, they can be turned in directly by talking to administrators/base commanders of any faction except the pirates, providing various. Since the Shrike has light armaments for a destroyer, high combat speed, and burn 10, it can be thought of more. Writings. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. 2D RPG/Trade/Fleet Combat Game. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. It used to be called Starfarer. Given how many players seem to happily satbomb millions, we've no place to judge though. The product of multiple mentions. The Luddic Path is a faction in the Sector. 3. 9. Ships. In my current game, the tech mining on one planet was sending everything to the first planet I colonized instead of. It used to be called Starfarer. 95a RC15Tech-mining doesn't need drugs. A nice spread of exploration content and wonderfully rusty junkships that fit perfectly into the world of Starsector. The Gargoyle is a high-tech station defense drone featuring the advanced Paladin PD System and its own shield generator. First your mod is a fantastic idea. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. "After five years" is if you want to extract every last bit from a scattered ruin. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. By default, they occupy an ideal star system located near the Core Worlds, with the best planetary conditions and industries for maximum commodity production and defenses. - Allow the Remnant Station to support artillery stations from Industrial Evolution. So, the Kadur Remnant. Tech mining world filled with AI cores gets pathers. Author Topic: MOVED: [0. Staff them well, put armor on them. This mod intends to expand the options for high-tech fleet doctrines. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Generally speaking:Changing Nexus brings in Takeshido and Epta technologies. 14865315874. Logged. It also add tech-expeditions, which can be both good and bad. Gas giants are the only place where. I have had that mod once but it gave me so much rare stuff it was insane. speedup- gives a battle speed up good when is just clean up in battles or easy win. It is very fast, as fast as the Falcon, which means it can easily keep itself out of trouble and quickly join the fight if it enters the battle as reinforcement. Jk, doesn't exist. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3 Recreational drugs equal to colony size Deposits may be ore, rare (transplutonic) ore, organics or volatiles Tech-Mining: 150000¢ 45 days (Ruin size) * 500¢ These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. 10 votes, 10 comments. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. And to get the blueprints is exploring or tech mining. Thank you, I found it. It used to be called Starfarer. Culann is the only planet that can drop Paragon blueprints from raids. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. 5t4t35 • 1 yr. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. Searchlight Resources Inc. 0 - updated Sept 23 « 1 2 3. High. For example my usual exploration fleet consists of falcons, hammerheads and drovers escorting 4 or more buffalos, 2 or more phaetons, 2 salvage rig or 4 shepards. Tech-Mining does not provide any benefits to the colony. Otherwise it sucks. This adds 5 derelict ships to salvage, 3 important character. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. 1a] Junk Yard Dogs – V 2. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. Chance to find blueprints, modspecs and other rare items, based on the size of ruins being mined; Generates some basic commodities (fuel, supplies, metals, machinery); delivered to. the station, etc they are sending you to, IS there. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. The usual go-to tip is 14 months or on average 2 cycles, but who has time to keep track of that? Better Colonies has a tracker on tech-mining so whenever you hover over the industry you know to disband them or not. 0 (yunrutechmining) Unpack Blueprints 1. So let's change that. Level 3. Depends on the size of the ruins. I've done a Space Miner start before, with Roider Union and HMI being the. 6. So failing one mission miserably, we go complete the technology cache mission. Dumb question. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. Tech mining is the only way to find blueprints. It is essentially just unlimited tech mining and i received 5 pristine nanoforge from it with less time than finding 1 in entire run. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. It is going to find more than that in…170 votes, 33 comments. Raspberry7777 • 2 yr. Fixed now though. Well, you should never stop during your. 1] Slightly Better Tech-Mining. ) Reply. ticktockbent • 1 yr. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. It used to be called Starfarer. But to turn it into structure just go to D:Starsectorstarsector-coredatacampaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial". So it has always been, so it shall be so long as humans are human. In-game description Farming is an industry. I never got anything good from tech mining. So if a colony needs 5 food, that would be provided in faction from your 8 food exporting colony. -The Redentor capital ship, large low tech capital ship with great firepower. , 0. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. Explore a wide range of top-rated Starsector mods and take your gameplay to the next level. 1a] Hazard Mining Incorporated (THE POWER IS YOURS! Ed. The Champion-class heavy cruiser is a versatile warship featuring a range of powerful energy weapons; the crowning element is a heavy energy turret mounting, rare among midline ships. 95. 1a] Slightly Better Tech-Mining by Yunru [0. . In-Game DescriptionMining Stations may contain hull-mod modspecs and significant amounts of. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. ago.